Archive for October, 2011

Carpal Tunnel – Treatment and Prevention

Posted on 2011/10/27 at 8:24am by daarken 18 Comments
Carpal Tunnel – Treatment and Prevention

In the previous tutorial Daarken spoke a little bit about Carpal Tunnel and ways to help prevent RSI. As a followup, Daarken discusses his experiences with Carpal Tunnel and what types of medications and products you can use to ease aches and pains associated with RSI. Note – I just wanted to make sure that…

Ergonomics – Creating a Safe Workstation

Posted on 2011/10/27 at 8:23am by daarken 74 Comments
Ergonomics – Creating a Safe Workstation

Keeping safe and healthy is one of the most important things as a digital artist. Creating good habits early on can save you a lot of trouble and pain many years down the road. In this video Daarken will show you how to create an ergonomic workstation to minimize strain and ways to prevent it….

Enliighten Debut – Speedy Paint

Posted on 2011/10/27 at 8:21am by daarken 79 Comments
Enliighten Debut – Speedy Paint

Welcome to Enliighten.com! We are happy to bring you this special debut tutorial for the launch of Enliighten.com. In this tutorial Daarken will take you through the process of creating a 30 minute speed painting from start to finish. Everything is filmed in real-time so that you can see everything Daarken is doing. If you…

Character Design – Liche Priest Part 02

Posted on 2011/10/23 at 7:39pm by daarken 5 Comments
Character Design – Liche Priest Part 02

Part 02 In this tutorial Daarken takes you through his process of creating a character for Warhammer Online: Age of Reckoning. From start to finish, you will be able to see and hear Daarken’s thought process of designing a character from an existing IP and how he goes about adding color to a black and…

Character Design – Liche Priest Part 01

Posted on 2011/10/23 at 7:38pm by daarken 20 Comments
Character Design – Liche Priest Part 01

Part 01 In this tutorial Daarken takes you through his process of creating a character for Warhammer Online: Age of Reckoning. From start to finish, you will be able to see and hear Daarken’s thought process of designing a character from an existing IP and how he goes about adding color to a black and…