Character Design – Liche Priest Part 02

Posted on 2011/10/23 at 19:39 by daarken 5 Comments

Part 02

In this tutorial Daarken takes you through his process of creating a character for Warhammer Online: Age of Reckoning. From start to finish, you will be able to see and hear Daarken’s thought process of designing a character from an existing IP and how he goes about adding color to a black and white concept.

The actual painting took around 8 hours, so this video has been sped up considerably.

Finished concept.

Note – This video was filmed back in 2007 and only the 640×480 files survived. The audio is a little quiet too since the recording equipment wasn’t very good.

5 Comments on "Character Design – Liche Priest Part 02"

  1. pratik yadav · 2011/11/11 at 21:50 · Reply

    superbbbb bro jst magnificient

  2. Tizbi · 2011/12/13 at 16:59 · Reply

    simply amazing c:
    seeing a blank canvas transforming into something awesome ~

  3. Jarrett · 2011/12/23 at 10:59 · Reply

    “and then theyve been painting for four hours and their computer crashes”… yeah… every second painting i do i have that. my worst was durin saving a piece of about 12 hours, my pc crashed and broke the only psd i had.. lol

  4. cwrenniks · 2012/11/28 at 09:01 · Reply

    Fantastic work! I really appreciate you taking the time to share your techniques. Truly inspiring!

    What is the size of your document? Do you have a typical size you start with?

    • daarken
      daarken · 2012/11/28 at 11:01 · Reply

      I usually work in 300 dpi with the longest side being around 5-6k pixels.

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